Dashboard¶
The WoW dashboard at Administration > Reports > World of Warcraft (/admin/reports/wow) gives you an at-a-glance view of everything the module manages.
What you see¶
Each enabled submodule contributes a section showing:
- Status icon — green check (OK), yellow warning (needs attention), or red cross (error).
- Item label — what's being tracked (e.g., "Realms synced", "Characters stored").
- Current value — entity count, last sync date, or connection status.
- Actions — a dropdown with available operations (Sync now, Force resync, Wipe).
Counts are eventually consistent with Blizzard and not monotonically increasing — the daily TTL sweep deletes rows whose last_fetched is older than 30 days, so a stored count can go down between reads even without admin action. That is the expected behavior, not a regression.
Actions¶
Sync now¶
Runs the sync for the default region.
- Reference data (realms, classes, races, specializations, power types, reputation factions) is a single-shot fetch that completes quickly.
- Queue-backed catalogs (achievements, mounts, pets, titles, toys) are enqueued into the Advanced Queue processor; the dashboard action drains that queue inline as a Drupal batch with a progress bar so you can watch it finish.
If Blizzard reports no changes since your last sync (conditional request returns 304), nothing is written — the action completes instantly with a "not modified" message.
Force resync¶
Available on catalog-backed modules (achievements, characters, guilds, and collection catalogs). Wipes stored data and re-syncs everything from scratch. Shows a confirmation dialog before proceeding. Runs as a batch.
Wipe¶
Deletes all stored entities for that data type without re-syncing. Taxonomy-backed data (realms, classes, races, specializations, power types, reputation factions) does not offer a wipe action — deleting and recreating taxonomy terms would break any content that references them.
Battle.net API status¶
The top section shows your API connection health:
- Connection — whether the module can authenticate with Blizzard.
- Client ID / Client secret — whether credentials are configured (the secret is shown obfuscated).
- Default region — which region's data you're syncing.
- Icon caching — whether media assets are stored locally (recommended).
Rate-limit counters (per-hour + per-second, both in Drupal State, serialized under a lock) run automatically behind the scenes; there is no separate dashboard row for them today. If a request exceeds the cap, the client throws a RuntimeException rather than silently stalling. See API compliance.